#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aColor;

uniform float posPlus;
out vec3 ourColor;
 
void main(){
  gl_Position = vec4(aPos.x + posPlus, -aPos.y, aPos.z, 1.0f);
  ourColor = aColor;
}
